Build Smart. Let Them Fight.
100% Open Source Auto-Battler
Base Building • Automated Strategy • Pixel Art
No download required • Play in browser • Full GPL v3 source code
Design your fortress and watch your autonomous units explore, gather, and battle
Strategic base building and unit pathfinding gameplay
Huge procedurally generated map exploration with large bases and resource management
Epic battle with numerous units engaging in automated combat
Construct lumber mills, mines, and barracks. Manage resources and expand your fortress.
Units fight completely autonomously. Watch them explore, engage enemies, and defend your fortress without any direct control.
Classic, One Shot, and Turbo Gatherer modes offer different strategic challenges and playstyles for every type of player.
Battle against up to 3 AI opponents with adjustable difficulty (Easy, Normal, Hard).
Procedurally generated maps across 4 sizes (up to Huge) create billions of unique strategic challenges. Share seeds with friends or explore randomly forever.
Your units automatically explore and reveal the map through fog of war. Strategic building placement determines what gets discovered first.
Buildings auto-produce workers, gatherers, soldiers, heavy infantry, and elite warriors - each with unique abilities and resistances.
Fully animated water tiles and dynamic visual effects bring the procedurally generated world to life.
Forever
One-time purchase (planned ~$4.99)
💡 The entire codebase is open source. Steam version is in development and will provide exclusive content, convenience features, Steam integration, and helps fund future development of the game. No release date yet - stay tuned!
Every line of code is public under the GPL v3 License. Learn from it, contribute to it, or build your own version.
All game logic, premium features, and systems are visible on GitHub. Nothing is hidden.
Contributions welcome! Add features, fix bugs, create maps, or improve documentation.
Learn game development by studying a complete auto-battler implementation in vanilla JavaScript with PixiJS.
GPL v3 ensures derivative works remain open. Fork, modify, and share freely.
The game is being prepared for Steam release (no date announced yet). It will be available on Windows and Linux.
Planned Steam features:
And last but not least: the Steam version supports the creator! Your purchase directly funds new features and content.
Play instantly, no download required. Works on any modern browser.
FreePremium version with cloud saves, achievements, and full campaign.
Coming SoonView source code, contribute, or build your own desktop version.
Open SourceFree standalone builds for Windows and Linux.
FreeYes! The free version is fully playable. It includes full auto-battler gameplay, single-player vs AI, unlimited random maps, a few selected predefined maps, and all current units. Play in browser or download desktop builds.
The free version includes the complete game with a selection of predefined maps and local saves on desktop apps. The planned Steam version will add cloud saves across devices, Steam achievements, extensive additional premium content (maps, game modes, campaign), and will help sustain ongoing development of the game.
Technically yes! The code is 100% public. However, you won't get Steam features like cloud saves and achievements without the Steam API. Most players prefer the convenience of Steam.
Fork the repository on GitHub, make your changes, and submit a pull request. See CONTRIBUTING.md for guidelines. Contributions to all features (including premium) are welcome!
Yes! The game is actively developed. The free version receives core updates, bug fixes, and new features. When released, the Steam version will include extensive additional premium content including campaigns, exclusive maps, game modes, and continuous updates.