Release Notes

Full changelog of every Pixel Fortress version.

In Development

Version 0.0.5-unstable

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Try the Next Version — May Be Unstable

New Features

  • Analytics: Cookie-free, privacy-friendly game session tracking via self-hosted Umami — no consent banner required

Gameplay

Visuals

Performance

Bug Fixes

Latest

Version 0.0.4

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New Features

  • Campaign & Tutorial: The Campaign menu is now active — dive into the first Tutorial mission to learn the ropes before facing the enemy
  • Towers are here! Build defensive towers that automatically detect and shoot down approaching enemies — fortify your base and hold the line
  • Building Specialization: A simple tower can be specialized to Bullet, Rapidfire or Farstrike — and combat buildings now also benefit from specialization
  • Archers: Build an Archery to start training Archer units — ranged fighters that keep their distance while dealing sustained damage
  • Mages: Build an Arcana to summon Mage units — powerful spellcasters with high damage output
  • Map Editor: Create and export your own custom maps — paint terrain tiles, place start positions, and pre-build structures for any player
  • Installable as a PWA: Pixel Fortress can now be installed directly from your browser as a Progressive Web App — play offline, launch from your home screen

Localization

  • Multi-language support: The game is now available in 4 languages — English, French, German, and Spanish
  • Language selector: Choose your preferred language directly from the Options menu — preference is saved across sessions

Gameplay

  • Melee attack cooldown: Melee units now respect a 1-second cooldown between attacks — combat feels more tactical and balanced
  • Rebalanced building costs: Building costs have been reviewed and adjusted for a smoother progression curve

Visuals

  • Particle effects: Rich particle trails added to arrows, fireballs and snowballs — plus dust particles on walking units for extra life
  • Extra particles option: Toggle extra particle effects from the Options menu based on your performance preference
  • Fresh look: UI got stunning new artwork
  • Pixel-art UI: All menus reworked with consistent pixel-art styling — sharp edges, gold borders, and pixelated controls throughout

Major Improvements

  • HTML UI: The entire in-game HUD has been rewritten from PixiJS to native HTML/CSS — more responsive, more accessible, easier to extend
  • Minimap rework: The minimap now renders in its own dedicated 2D Canvas — cleaner separation and better performance

Performance

  • Optimized renderer to reduce array allocations and garbage collection pressure
  • Optimized pathfinding to reduce redundant calculations per tick
  • Improved FPS counter efficiency

Version 0.0.3

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Major Improvements

  • Renderer Rework: Complete renderer overhaul achieving full 60 FPS even on huge maps
  • PixiJS v8.15: Upgraded to latest PixiJS version with improved text rendering
  • FPS Limit Option: Added configurable FPS limit in game options

Performance Optimizations

  • Reworked viewport tile visibility calculations for significant performance gains
  • Optimized water sprite updates in game loop
  • Improved sprite cleanup in background drawing logic
  • Reduced viewport buffer size for better memory usage
  • Enhanced zoom factors for smoother camera control

Bug Fixes

  • Fixed UI glitches when restarting the game
  • Fixed text rendering issues after PixiJS upgrade
  • Removed unnecessary viewport updates

UI/UX

  • Add a Fullscreen toggle button
  • Rewrote and improved landing page texts with CSS refinements
  • Simplified viewport movement controls

Version 0.0.2

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New Features

  • Game Modes: Three new gameplay modes - Classic, One Shot (1 HP units), and Turbo Gatherer (5x resource speed)
  • Animated Water: Fully animated water sprites with expanded tileset
  • Huge Maps: New "Huge" map size + billion possible seeds (1,000,000,000 unique maps!)
  • Skirmish menu: Rework the menu to implement a "Skirmish" mode
  • Predefined Maps: Preview and play curated maps
  • High Quality Parameter: Add a High Quality parameter for very fine resolution

Optimizations

  • Exploration: Unexplored tiles are now carefully choosen, let's reveal the map !
  • Wood harvest: Trees selection is more efficient

Performance

  • Optimized pathfinding logic to prevent spikes and unit freezes
  • Improved fog of war and progress indicator rendering

Bug Fixes

  • Fixed health bar display
  • Fixed so many bugs...

Version 0.0.1

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This is the first release of Pixel Fortress ! ✨ Already fully playable and ready for testing.

Thank you for playing!

Features

  • Landing Page: Dedicated landing page at index.html, game at play.html
  • CI/CD: Automated builds for Windows and Linux (MacOS build is broken at this time)
  • Minimap: Overview of the entire game world
  • Health Bars: Optional health bar display on damaged units
  • Fog of War: Visibility system with explorer units
  • Smart Map Generation: Intelligent tent placement ensuring all seeds are valid